- Bug fixes and stability improvements. - You can now keep items even when their quantity reaches 0. Enable this in Settings to prevent frequently updated items from being deleted, so you can set them to 0 and update them again later. This update came from user feedback. I had been designing around the assumption that reaching 0 usually means an item can leave the list, but the feedback made me notice a different workflow and turn it into a setting. I also fixed an issue where item quantities were not reflected correctly when moving items between groups. The next thing I want to work on is the overall design, but I am a little worried that Sumof may have to wait while I handle other app launches and updates.
App revenue: $9.25 / $99 (due: July 29) Overall, I cannot really say things are going badly. YouTube is moving, the blog is moving, and books are moving too. App revenue is the hard part. There has been no change since the last check-in, and at this point, I do not think this goal is likely to be finished by the deadline. If I cannot reach this goal, it means the apps are not even making enough to cover the minimum cost of registering and maintaining them. That is something I need to think about seriously. I still want to keep building them, but I may need to make some new decisions. YouTube: 485.5 / 1,000 hours, 43 / 100 subscribers (due: December 5) I uploaded my 100th video. The timing was interesting because that video also got the highest number of impressions so far. The previous highest was around 8K, and this one reached around 9K. Books finished: 33 / 50 (due: June 30) Finishing the books I already started would help the number. Blog: 26 / 30 posts, 409 / 500 views (due: June ...